Hide-and-seek in a messy junk drawer.
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1 Β· HIDEYou hide 4 lost things + 2 fakes in the drawer.
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2 Β· SEEKThe hunter gets a few searches each round. Mystery tiles hide β points, π£ traps, β extra plays and π movers.
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3 Β· CLUES GROWHidden things glow warmer every round β easier to find, but worth more points the longer they hide.
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4 Β· REUNIONFound = goes home. No one gets hurt. Find 3 of 4 in 5 rounds to win the half. Then you swap!
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5 Β· ELIXIR & POWERSVictories pay π gems β spend them on powers: peek π¦, sniff π, extra decoy π. Every search pings the cards around it: π΄ close, π‘ near, π΅ far.
βLost vs Foundβ is a working title β internal prototype only.